Attack and conquer the enemy civilization, remember they do have bonuses so you must be very efficient. Use the 50% melee/ranged production civic in order to spam archers (or the equivalent Cavalry civ if you're playing a Cavalry civilization). If you played early war well then you will have an experienced army and at least 4 cities to produce more units. If you are in this very rare case of no early war declarations you must expand and build cities with powerful district bonuses (Campuses surrounded by mountains or aqueduct-industrial zone technique).Ĭonquer your first enemy Civ (early to mid game) For instance, Gilgamesh's (Sumeria) leader agenda makes him easy to declare friendship with him, if his secret agenda (which is random) also favours you, then you will be safe from an early declaration of war from him. Sometimes you get a lucky start where you have enough room to expand and at the same time the Civilizations near you are friendly due to their agendas. But I watched x youtuber not building an army early while playing on deity?Īdvanced players adapt really well to the map and surrounding Civilizations, they know if and when the AI will declare war on them. This coupled with your good defense will make the enemy civ beg for a peace treatment, which you will only accept if you can't capture its cities and also the deal is good (all the AI's gold for 30 turns). It usually costs only 1 gold to get a war buddy. Playing the AI's against each other:ĭepending on agendas the AI's are ready to go at each other's throats, once you receive a declaration of war you can ask another AI to join you. If you do so you will have hardships defending against the AI humongous economic and military early advantage. Unless you are really going for a religious victory there is no need to invest your production to get a prophet. Your small army should be way more valuable than the AI's, if you play it right none of your units should be killed while defending (attacking is another story). Archer/slinger on city and the rest in tiles next to a river to make it so the AI receives a penalty for crossing it. Once you've explored enough you should get your warriors and slingers/archers back to home, war is coming and you want your empire (1 or 2 cities) protected from a brainless swarm of AI units. Try and get the Archery technology as soon as possible. A good build order would be: Scout > Builder > Slinger > Slinger > Settler. Focus on army/scouting (max 1 scout, slingers are prefered) first, then 1 or 2 settlers and finally city buildings. The safest thing -and best- you can do is to produce Slingers, which will be useful to explore and clear barbarian camps. Producing a granary, monument or workers before having an army might be tempting, but it is simply too risky as you might get wiped out by barbarians and other civs. Prepare for war (early game) Early production: This is the most straightforward path because the early game AI is likely to declare war on you anyways. Newer players trying their hand against Deity AI are recommended to play an aggressive early game civ such as Scythia, Greece, Rome, Mongolia and so on. Building Holly sites early and getting a prophet is hard when you should be spending your production on expanding and defending your cities. Newer and even experienced players can find it difficult to achieve a religious victory on deity. Although any type of victory is achievable, the most likely is that you are going to wage war and conquer some cities first, and only then, after having an empire capable enough, you will be able to pursue your chosen type of victory. Easy type of victory:ĭomination and science victory are the easiest to achieve while playing on any difficulty and deity is not the exception. It is not necessary that you choose your victory path immediately, but know that it will depend largely on the leader you choose. ![]() Think about a win condition (before starting the game) To compensate you will need more cities than your opponents or be very clever with districts and civics bonuses. Granted you don't rage quit or get wiped out in the first 20 turns, you will have to face a humongous disadvantage in terms of Science, Culture, Faith, Gold and Production all throughout the game. The AI not only has settled 3 cities when you're struggling with the first one, but it will also have 5 Warriors and therefore -knowing of its military might- will be very aggressive.
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